using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Local
{
    public partial class MainGameEntry
    {
        public static BuiltinDataComponent BuiltinData
        {
            get;
            private set;
        }
        public static HotUpdateComponent HotUpdate
        {
            get;
            private set;
        }
        private static void InitCustomComponents()
        {
            BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
            HotUpdate = UnityGameFramework.Runtime.GameEntry.GetComponent<HotUpdateComponent>();
        }
    }

}
